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Human Remains Guide

HR: Human Remains Demons & Entities Compendium

Every entity observed in the official material: where you meet it, how it behaves and how to keep your survival ticket when it is near.

HR: Human Remains - All Demons & Entities by Location and Behavior Guide

All Entities (7)

All Entities (7)
EntityLocationBehaviorSurvival Response
The Coated WardenNight CourtyardWatchfulKeep walking — do not stare at the light
Wasteland StridersWasteland OutskirtsDistantBreak line of sight behind ruin walls
The Office OverseerThe OfficeWatchfulWork steadily — finish the memo, do not idle
The ReceptionistThe OfficeNeutralAnswer politely — it is a conversation, not a fight
The Flesh MassThe UndercroftContainedDo not open what is meant to stay shut
The Watcher MachineThe Control RoomWatchfulMove between monitors — break the line of eyes
The Masked GuardThe Guard TowerApproachingHold the high ground or lose it

7 / 7

Watchers — The Ones That Observe

Watchers appear stationary or slow, anchored to a post, and seem to grade behavior rather than hunt. Official material shows them in the courtyard, the office and the control room — the places where work and order matter.

Watchers — The Ones That Observe
EntityLocationBehaviorSurvival Response
The Coated WardenNight CourtyardWatchfulKeep walking, do not stare
The Office OverseerThe OfficeWatchfulWork steadily at the terminal
The Watcher MachineThe Control RoomWatchfulBreak the line of eyes

Others — Distant, Neutral and Contained

Not everything in the official material is watching you. The striders own the open wasteland, the Receptionist talks, and something in the Undercroft is kept behind a barrier — three very different problems.

Others — Distant, Neutral and Contained
EntityLocationBehaviorSurvival Response
Wasteland StridersWasteland OutskirtsDistantBreak line of sight behind ruins
The ReceptionistThe OfficeNeutralAnswer politely, choose words carefully
The Flesh MassThe UndercroftContainedDo not open what is shut
The Masked GuardThe Guard TowerApproachingHold the high ground or lose it
Behavior labels are launch-day reads from official screenshots and the trailer. Every entry will be re-verified once the game is in hand.

About These Working Names

The game launched today, and no official bestiary has been published yet. The names on this page are community working labels given to entities observed in the official screenshots and trailer — they are descriptive placeholders, not confirmed in-game names. As players map the released game, each entry will be checked, renamed where the game gives a name, and expanded with real behavior data.

How This Compendium Grows

The store page promises a world where you complete tasks, solve puzzles, chat with demons and humans, and discover hidden places and secret information. Each of those systems will surface new entities. If something in the released game contradicts a read on this page, the page loses — corrections go in the same day they are confirmed.