HR: Human Remains Demons & Entities Compendium
Every entity observed in the official material: where you meet it, how it behaves and how to keep your survival ticket when it is near.

All Entities (7)
| Entity | Location | Behavior | Survival Response |
|---|---|---|---|
| The Coated Warden | Night Courtyard | Watchful | Keep walking — do not stare at the light |
| Wasteland Striders | Wasteland Outskirts | Distant | Break line of sight behind ruin walls |
| The Office Overseer | The Office | Watchful | Work steadily — finish the memo, do not idle |
| The Receptionist | The Office | Neutral | Answer politely — it is a conversation, not a fight |
| The Flesh Mass | The Undercroft | Contained | Do not open what is meant to stay shut |
| The Watcher Machine | The Control Room | Watchful | Move between monitors — break the line of eyes |
| The Masked Guard | The Guard Tower | Approaching | Hold the high ground or lose it |
7 / 7
Watchers — The Ones That Observe
Watchers appear stationary or slow, anchored to a post, and seem to grade behavior rather than hunt. Official material shows them in the courtyard, the office and the control room — the places where work and order matter.
| Entity | Location | Behavior | Survival Response |
|---|---|---|---|
| The Coated Warden | Night Courtyard | Watchful | Keep walking, do not stare |
| The Office Overseer | The Office | Watchful | Work steadily at the terminal |
| The Watcher Machine | The Control Room | Watchful | Break the line of eyes |
Others — Distant, Neutral and Contained
Not everything in the official material is watching you. The striders own the open wasteland, the Receptionist talks, and something in the Undercroft is kept behind a barrier — three very different problems.
| Entity | Location | Behavior | Survival Response |
|---|---|---|---|
| Wasteland Striders | Wasteland Outskirts | Distant | Break line of sight behind ruins |
| The Receptionist | The Office | Neutral | Answer politely, choose words carefully |
| The Flesh Mass | The Undercroft | Contained | Do not open what is shut |
| The Masked Guard | The Guard Tower | Approaching | Hold the high ground or lose it |
About These Working Names
The game launched today, and no official bestiary has been published yet. The names on this page are community working labels given to entities observed in the official screenshots and trailer — they are descriptive placeholders, not confirmed in-game names. As players map the released game, each entry will be checked, renamed where the game gives a name, and expanded with real behavior data.
How This Compendium Grows
The store page promises a world where you complete tasks, solve puzzles, chat with demons and humans, and discover hidden places and secret information. Each of those systems will surface new entities. If something in the released game contradicts a read on this page, the page loses — corrections go in the same day they are confirmed.